Monday, February 11, 2008

NAME THY MODEL

It is un unwritten law in 3DS MAX to name each and every object that has been created.
Two reasons....
1) It is good to have everything in an orderly fashion.
2) If you are working in a team and someone else uses the scene most likely they wil not find anything as it is not named!

For those of you with a keen eye you would have spotted 'rectangle 07' and 'Rectangle 11'. Do you know what they are?... My point exactly - NAME YOUR OBJECTS! (They have been deleted since this publication as they were measuring sticks and are no longer with us).