Showing posts with label All things bright and Multimedia. Show all posts
Showing posts with label All things bright and Multimedia. Show all posts

Friday, May 30, 2008

AUGMENTED REALITY IN SURGERY

Looking at how technology has developed and how augmented reality can be used in an interactive sense, I have looked at augmented reality in surgery.I found this column quite interesting and how this 3D space can be explored to help people.

http://www.ariser.info/about/workpackages.php


Monday, May 12, 2008

Wii Board

Another application that Nintendo Wii has brought out is the Wii board. It fascinates me how a living space will slowly be turned into a full on gaming atmosphere where a user is not just sitting infront and interacting in a game but actually an actor in the game.

The one thing I hope that will occur is that photorealistic gaming – such as Crysis on the PC will eventually become interactive like the Wii. I would never go outside again!

So the Wii Board…

Access information on how the user is positioned and the direction of weight distributed by leaning one way or another – quite like a skater.

Wii Fit doesn't currently use the Wii Remote for gameplay, but imagine using a Wii Remote in your hand as a gun while leaning left and right on the Balance Board to take cover. Games could become a whole lot more immersive.

Comes with the Wii Fit collection include ski jumping. You crouch into a skiing position as the on-screen character shoots down a ramp, and spring up suddenly to leap from the ramp and then lean forward to get the biggest jump distance possible.

Another game has you leaning your torso left and right to make an on-screen footballer head back incoming balls. While another mini game gives you control of a tilting platform with rolling balls that you must guide into holes in the platform.

3D Monitors

This post will have a brief look at two 3D monitors from different manufacturers that will be on the market this year – and I am quite interested in! Really im thinking of the gaming benefits this will have but also for my line of work which is in 3D Visualisation it would again I’ll be pretty well off.

The first is a monitor designed By Zalman.

It uses polarisation rather than adding red and green, although special glasses are required. The vertical viewing range is a bare 12 degrees because of the nature of polarization. It blocks light so move too far off centre and things start to look strange. The horizontal viewing angle is a respectable 180 degrees so it's not all bad.

This technology is pretty good, At the moment, only Nvidia drivers have the required code – which is good as I only ever use Nvidia! At £430 for the 22 inch widescreen and £380 for the standard aspect 19 inch, it's not too expensive for what it does. Two special glasses will be included in the box and there are plans to sell extras as accessories.



The second is by Sharp.

The technology is already used in Sharp's SH251iS mobile phone, on sale in Japan.

Sharp demonstrated how the 3D monitor could be used to improve game play, by showing a demo of Quake where the terrain, monsters and other items appeared in three dimensions. The company also believes that its new system could have applications in sectors such as medical imaging and molecular modelling.

For this to work, the user has to be positioned directly in front of the monitor and at the correct distance away -- which appeared to be around 40 to 50cm.

"The 3D monitor should be launched commercially before the end of this year, priced at around 3,000 euros (around £2,000)," a Sharp spokesman said.

The prototype on display was a 15-inch flat screen. Sharp explained that the screen contained a 'parallax barrier TFT panel' that splits the light generated by the monitor such that alternate columns of pixels are seen by each eye, so that each sees a slightly different image.

Examples from the professional domain include computer-aided design, medical imaging, scientific visualisation, education and remote inspection. While in consumer markets 3D video games and 3D multimedia offer a rich experience to the consumer.



Thursday, April 24, 2008

Artist portfolio - Krishnamurti M. Costa

The second artist I have looked at this week is a chap called Krishnamurti M. Costa. He does character animation, organic modelling and texturing in Maya and Zbrush. I think his work is fantastic especially his organic form modelling. Although i do not use Z brush myself i can see that it can create excellent realistic characters. He works for a company called CafeFX and has done work on movies such as Evan Almighty, Pans Labyrinth and Fantastic Four.

As I am not a character model myself I can just admire and appreciate the work that he creates. *Thumbs up*

http://www.antropus.com/resume.htm



Artist portfolio - Greg Petchkovsky




This week I have looked at an artist from Australia who specialises in CGI, particularly imagery in Zbrush. I do quite like the work that he produces especially the characters. You can see his work following this link...

http://www.users.on.net/~gjpetch/temp/








Thursday, December 28, 2006

Iv'e created a new column for my blog work and shall name it All things bright and Multimedia

I'll create posts now and again about various Multimeda related topics that i shall research and share with you. SO i get to know more about aspects of Multimedia and share it with you.

So without further adu i shall post my first Blog and it's about the NEW Nintendo Wii (Mainly the remote).

Unless you have been on mars for a while you will have heard of the new game console ‘Nintendo Wii’. Previously known as Revolution and the successor to the Nintendo GameCube. Mentioned in 2004 and a prototype was shown in 2005 at the Tokyo Game Show. The feature which makes this console so sort after is it’s wireless controller.

The contoller works by using two things; Infa Red and an accelerometer.
Infa Red - communicates with the consoles sensor bar and that detects where the remote is pointing to.
An accelerometer - An instrument for measuring acceleration, detecting and measuring vibrations, or for measuring acceleration due to gravity. The Wii remote for the contains accelerometers for measuring movement and tilt to complement its pointer functionality. However when playing a game the gamer must not be too far or too close or the signal will be lost.


With this a gamer can not only just be apart of a game with various flashing in-depth graphics or use a steering wheel or gun to get closer to the action but now actually move about and feel more of the character in the game. Top Notch!