Artefact One - Mapping (Part 2)
Next stage of improving the render is to change the textures specularity, this will allow a small amount of reflection from the omni lights on the textures.
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But having light in the real world would bring caustics, reflections and refractions in objects so the next area to look at is adding a reflective map onto the floor, this will look like the floor has been varnished as a reflection of the pots and a little of the wall can be seen.
With a few simple mapping steps the scene looks and feels more realistic. The wall has been changed to give an interior look with the wallpaper - again notice the bump map that gives the wall an uneven look to it.
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Next stage of improving the render is to change the textures specularity, this will allow a small amount of reflection from the omni lights on the textures.

But having light in the real world would bring caustics, reflections and refractions in objects so the next area to look at is adding a reflective map onto the floor, this will look like the floor has been varnished as a reflection of the pots and a little of the wall can be seen.
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