Texturing
Now that the model has been complete and the mapping has been issued, texturing is the next step. Using photoshop and images taken in the gallery alongside with other photographs (such as brickwork) i created the textures that will lie on the model.
Below is the texture for one of the rooms in the Galleries of Justice, i named this the exit room, the brickwork took a minute to resize so that it would be the right size once it is seen in 3DS Max.
Now that the model has been complete and the mapping has been issued, texturing is the next step. Using photoshop and images taken in the gallery alongside with other photographs (such as brickwork) i created the textures that will lie on the model.
Below is the texture for one of the rooms in the Galleries of Justice, i named this the exit room, the brickwork took a minute to resize so that it would be the right size once it is seen in 3DS Max.
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Once again the render below is the result of the shaded areas created in the previous stage.
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Below is the final render ready for lighting to be placed into the scene. Every single model had its own Unwrap UVW, Texture and bump map. And this took around 80 hours to complete the whole scene -WOW!
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